I made this cabinet as spare time hard surface practice. Based on photo references I took last summer from a hostel I stayed at.
I wrote up a brief break down of this asset and my process making it:
Modeled in Maya, baked in Marmoset, textured with Substance Painter + Designer and rendered in Marmoset.
The asset consists of 3286 tris / 1857 verts, one full PBR set of 2048x2048 textures and two different shader set ups, for opaque and glass surfaces (still using the same texture set).
I made the basic wooden material in Substance Designer and assembled the final textures in Substance Painter.