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DS_Tile_Random - Substance Designer

I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas.
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You can get the node for free on my gumroad:
https://gum.co/soEpF
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Check my Polycount thread to see extensive documentation on how I built this node:
https://polycount.com/discussion/222331/ds-tile-random/p1
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The user can customize the number of tiles generated in both axises and change the random seed to generate different patterns.
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The node consists of a series of Pixel Processors and functions that render the pattern and will end with different results depending on the graph’s random seed.

You can get the node for free on my gumroad:
https://gum.co/soEpF
---
Check my Polycount thread to see extensive documentation on how I built this node:
https://polycount.com/discussion/222331/ds-tile-random/p1

You can get the node for free on my gumroad:
https://gum.co/soEpF
---
Check my Polycount thread to see extensive documentation on how I built this node:
https://polycount.com/discussion/222331/ds-tile-random/p1