Aside from my professional experience, I have a Bachelor’s degree in digital game design and 3D art from Stockholm University and another degree in 3D graphics at FutureGames. I have also taught and held multiple lectures at FutureGames about the fundamentals of texturing and held Substance Painter and Substance Designer workshops.
I held a course and supervised students at FutureGames about the fundamentals and advanced techniques in Substance Designer. It was my responsibility to prepare the course, teach, tutor and give feedback to the students as well as grade them.
As one of the two 3D artists at the company, I had a very broad spectrum of tasks. But my main function was to find graphical resource sinks and optimize them for game performance –Everything from reworking old texture sets, to recreating entire modular asset kits. I also reviewed and updated old shaders, postprocessing, lighting and light baking.
I held courses and supervised other students at FutureGames about the fundamentals of texturing (what PBR is, good workflow, etc) and introduced them to Substance Painter and Substance Designer.It was my responsibility to prepare the course, teach, tutor and give feedback to the students as well as grade them.
I held lectures and supervised other students at FutureGames, three occasions, about the Substance Painter software.
I studied 3D-graphics at FutureGames.
I was hired to supervise students and work as a "project lead" on a small summer project, funded by Stockholm University. During this period of time, the students and I made a prototype of the Hungarian city, Jászberény, to its' pre-world-war-2 state in a VR environment.
I studied game design and 3D-graphics and got a batchlor's degree, at Stockholm University.