Daniel Swing
Daniel Swing
3D Artist, looking for opportunities
Stockholm, Sweden

Summary

Aside from my professional experience, I have a Bachelor’s degree in digital game design and 3D art from Stockholm University and another degree in 3D graphics at FutureGames. I have also taught and held lectures for other students about the fundamentals of texturing and done Substance Painter and Substance Designer workshops.

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Skills

3D ModelingSculptingDigital SculptingTexturingTexture BakingPBR TexturingCharacter ModelingEnvironment ModelingProp ModelingWeapon ModelingCreature ModelingVehicle ModelingHard Surface ModelingCharacter DesignEnvironment DesignConcept DesignHigh-poly ModelingLow-poly ModelingProp DesignGame DevelopmentGame DesignArchitectural Design3D AnimationCharacter AnimationWeb Design

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Blender
Blender
xNormal
xNormal
Mudbox
Mudbox

Experience

  • 3D Artist / Technical Artist - Internship at Lionbite
    Stockholm, Sweden
    February 2019 - April 2019

    As one of the two 3D artists at the company, I had a very broad spectrum of tasks. But my main function was to find graphical resource sinks and optimize them for game performance –Everything from reworking old texture sets, to recreating entire modular asset kits. I also reviewed and updated old shaders, postprocessing, lighting and light baking.

  • Lecturer at FutureGames
    Stockholm, Sweden
    October 2018 - December 2018

    I held courses and supervised other students at FutureGames about the fundamentals of texturing (what PBR is, good workflow, etc) and introduced them to Substance Painter and Substance Designer.It was my responsibility to prepare the course, teach, tutor and give feedback to the students as well as grade them.

  • Lecturer at FutureGames
    Stockholm, Sweden
    November 2017 - November 2017

    I held lectures and supervised other students at FutureGames, three occasions, about the Substance Painter software.

  • Student at FutureGames
    Stockholm, Sweden
    September 2017 - August 2019

    I studied 3D-graphics at FutureGames.

  • 3D-artist and student supervisor at Stockholm University
    Stockholm, Sweden
    April 2017 - August 2017

    I was hired to supervise students and work as a "project lead" on a small summer project, funded by Stockholm University. During this period of time, the students and I made a prototype of the Hungarian city, Jászberény, to its' pre-world-war-2 state in a VR environment.

  • Student at Stockholm University
    Stockholm, Sweden
    August 2013 - June 2016

    I studied game design and 3D-graphics and got a batchlor's degree, at Stockholm University.