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Daniel Swing
Daniel Swing
Senior Environment Artist at Paradox Interactive
Stockholm, Sweden

Summary

Aside from my professional experience, I have a Bachelor’s degree in digital game design and 3D art from Stockholm University and another degree in 3D graphics at FutureGames. I have also taught and held multiple lectures at FutureGames about the fundamentals of texturing and held Substance Painter and Substance Designer workshops.

Skills

3D ModelingSculptingDigital SculptingTexturingTexture BakingPBR TexturingCharacter ModelingEnvironment ModelingProp ModelingWeapon ModelingCreature ModelingVehicle ModelingHard Surface ModelingCharacter DesignEnvironment DesignConcept DesignHigh-poly ModelingLow-poly ModelingProp DesignGame DevelopmentGame DesignArchitectural Design3D AnimationCharacter AnimationWeb Design

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Blender
Blender
xNormal
xNormal
Mudbox
Mudbox

Experience

  • Senior Environment Artist at Paradox Interactive
    Stockholm
    July 2021 - Present

  • Environment Artist at Playground Games
    Leamington Spa, United Kingdom
    July 2020 - July 2021

    My main responsibilities have been:

    - Authoring materials, textures and decal generators.

    - Storytelling and implementation of roads.

    - Giving feedback and sharing information and workflow with my team.

  • Lecturer / Tutor at FutureGames
    Stockholm, Sweden
    November 2017 - November 2019

    I held courses and supervised students at FutureGames, on several occasions, about the fundamentals of texturing, introducing them to Substance Painter and Substance Designer as well as game engine implementation.

  • 3D Artist / Technical Artist at Lionbite
    Stockholm, Sweden
    February 2019 - April 2019

    My main responsibilities were:

    - Find graphical resource-sinks, poorly optimized 3D assets and remake or optimize them for real-time performance.

    - Updated shaders, post-processing, lighting and light-baking.

  • Student at FutureGames
    Stockholm, Sweden
    September 2017 - August 2019

    I studied 3D-graphics at FutureGames.

  • 3D-artist and student supervisor at Stockholm University
    Stockholm, Sweden
    April 2017 - August 2017

    I was hired to supervise students for a small summer project, where we built a 3D environment for a VR game.

  • Student at Stockholm University
    Stockholm, Sweden
    August 2013 - June 2016

    I studied game design and 3D-graphics and got a batchlor's degree, at Stockholm University.