I made this cabinet as spare time hard surface practice. Based on photo references I took last summer from a hostel I stayed at.
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I wrote up a brief break down of this asset and my process making it:
https://www.artstation.com/daniel_swing/blog/X4ey/wooden-cabinet-break-down
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Modeled in Maya, baked in Marmoset, textured with Substance Painter + Designer and rendered in Marmoset.
The asset consists of 3286 tris / 1857 verts, one full PBR set of 2048x2048 textures and two different shader set ups, for opaque and glass surfaces (still using the same texture set).
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I made the basic wooden material in Substance Designer and assembled the final textures in Substance Painter.