EDIT: Here's a link to the breakdown on 80 Level; https://80.lv/articles/001agt-004adk-creating-a-dungeon-with-maya-substance-designer/
This is an updated version of a modular set I made during a course at FutureGames.
Textured in Substance Designer, baked in Marmoset, modeled in Maya, sculpted in zBrush and rendered in Unreal.
The assets are game ready with custom light-maps, collisions and all!
I will make a blog-post with a little break-down of the modular pieces and my workflow!