Mountain Path Materials

EDIT: Breakdown of this project is available on Polycount:
https://polycount.com/discussion/210000/mountain-path-materials-breakdown/p1?new=1

This is all textures and shader work, no models. The Unreal scene runs at 60-100fps (depending on how hard I crank the tessellation factor and distance in my shader).
And of course: All materials are made 100% in Substance Designer.

I had a lot of ups and downs during this project. I started it sometime in November 2018, as an exam project for school. It got a second wind in January 2019 when I signed up for Josh Lynch's 'PBR Material Mentorship'. And after that, it got demoted to a side-project, eating most of the little spare time I had.

Here's the WiP thread on Polycount: https://polycount.com/discussion/206062/wip-a-pilgrims-mountain-journey-a-material-blending-project#latest

Daniel swing tumbnail
Daniel swing unreal 1
Daniel swing unreal 2
Daniel swing unreal 13
Daniel swing unreal 14
Daniel swing unreal 11
Daniel swing unreal 12
Daniel swing unreal 9
Daniel swing unreal 10
Daniel swing unreal 5
Daniel swing unreal 6
Daniel swing gravel 3
Daniel swing gravel 1
Daniel swing gravel 2
Daniel swing rubble 3
Daniel swing rubble 4
Daniel swing rubble 5
Daniel swing cobble 3
Daniel swing cobble 1
Daniel swing cobble 2
Daniel swing mountainrock 3
Daniel swing mountainrock 1
Daniel swing mountainrock 2
Daniel swing grass 5
Daniel swing grass 4
Daniel swing grass 2