Factory Window - Substance

100% Substance Designer! A window material that I made for a game project, now rendered in Marmoset.
Mini-tutorial on the cracks included! Feel free to ask questions if you want me to cover more!
Link to a very useful node that I use: https://share.allegorithmic.com/libraries/2119

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This is how I start my cracks, nothing new or revolutionary. One pattern for large and one for small cracks.

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I then offset the large cracks with my basic pattern and use the offset-ed pattern to offset the small cracks. I use the Dilation node to tighten the Edge Detect even more. The Histograms are to mask out where I apply the small cracks and holes.